Skull of Impending Doom
+60% run speed; self-damage and mana drain every 2 seconds.
The right item changes the fight. Discover overlooked gear, clever consumables, and the tools worth a slot in your bag.
+60% run speed; self-damage and mana drain every 2 seconds.
Absorbs up to 500 damage, with a possible engineering malfunction.
+15% swimming speed while equipped.
Lets you breathe underwater 100% longer.
Grants invisibility for 10 seconds.
331 Fire damage immediately, then 132 Fire damage over time.
Summons an Arcanite Dragonling to fight for you.
Creates a mobile bomb that charges the nearest enemy for 315–385 Fire damage.
Removes Polymorph from a friendly target; restores 202–338 health and 96–160 mana.
Melee attacks can trigger 200–300 Nature damage.
100 passive armor; on use grants +10 all resistances and Fear immunity.
Removes one Bleed. In / on water, removes all Bleeds, Diseases and Poisons.
Absorbs 810–1,350 damage; +12 Dodge. Takes 6% less damage only in Battle Ring / The Maul.
Stuns a target for 3 seconds. Against Naga: 5 seconds and 80% cooldown refund.
Calls an ancestor that fights beside you and heals you.
Classic: summons a cannon that shoots enemies in front of it.
Classic: summons a skeleton to protect you.
Classic: summons a skeleton to protect you.
Summons a Battle Chicken to fight for you.
Attempts to reduce the target’s Attack Power by 250; can malfunction.
113–187 Physical damage; chance of a 2-second stun OR a 10-second disarm.
Makes the world appear larger by shrinking your character.
Increases effective stealth-detection level by 3.
Charges using your life force, then discharges damage. Tooltip: double damage to Gnomes.
Removes immobilizing effects and grants immunity to them for 5 seconds.
Classic: calls three Barov servants to fight for you.
+40% run speed.
Attempts to net the target; the device can also entangle you.
Attempts to control a Humanoid; can backfire.
Heals 100 health per second: up to 1,000 total base healing.
Reflects eligible Frost spells; also gives +15 Frost Resistance.
Reflects eligible Fire spells; also gives +18 Fire Resistance.
Reflects eligible Shadow spells; also gives +20 Shadow Resistance.
Legacy Rogue insignia: removes Charm, Fear and Polymorph.
Classic: passively reduces damage from falling.
Slows your falling speed.
Large running-speed burst, with malfunction risk.
Large running-speed burst; the boots may explode.
Charges and incapacitates the target; damage wakes them. Also briefly stuns the user.
Instantly restores 60 Energy.
Summons a swarm of spiders to protect you.
Melee attacks can trigger a burst of flame for 10 minutes.
Summons a tracking hound; +5 Shadow Resistance.
+20 Expertise; absorbs 450 damage. If the shield ends early, deals 100 Nature damage to nearby enemies.
+7 Critical Strike rating; +8 spell damage / healing, tripled in Forest / Grassland.
+7 Hit rating; +14 Attack Power, tripled in Forest / Grassland.
Spells and attacks add 2 Shadow damage; 4× that amount against Murlocs.
+7 Stamina; 3 mana / 5 sec, with +6 more in Forest / Grassland.
+10 Stamina; 5 mana / 5 sec, with +10 more in Forest / Grassland.
Summons a Barkskin Ancestor to fight and heal; pairs with Defender of the Timbermaw.
+13 Defense; on use +8% block chance, doubled in Strongholds / Cities.
Specified large heals cast in combat grant up to +40 healing and +13 damage.
Grants invisibility. Despite its name, the item occupies a trinket slot.
+10 Stamina; 5 mana / 5 sec, with +10 more in Forest / Grassland.
+7 Stamina; 3 mana / 5 sec, with +6 more in Forest / Grassland.
After 6–8 spells / attacks hit the marked target, deals 467 Fire damage; snowy areas halve the hit count.
607 Physical damage split across up to 4 nearby enemies; double damage to Plants.
Teleports to Kaylaena’s Workshop on Mount Hyjal; high malfunction risk.
100 Fire damage in a 5-yard radius plus 2 seconds of damage-breakable control.
Transports you to Gadgetzan in Tanaris.
+9 Hit rating; on use +29 Frost / Shadow spell damage, doubled in Snowy areas.
Attempts to turn a target into a chicken; can malfunction.
+16 to all attributes. In Forest / Grassland: both effect and duration are doubled.
Removes movement-impairing effects and effects causing loss of character control.
Removes movement-impairing effects and effects causing loss of character control.
Chance on hit: 75 Arcane damage; double damage to Naga and Satyrs.
+7 Critical Strike rating; +8 spell damage / healing, tripled in Forest / Grassland.
Stuns a valid Undead creature target for 6 seconds.
Lets you look into the distance; +1 Spirit.
Absorbs 570 Fire damage and heals for damage absorbed; +12 Attack Power versus Dragonkin.
+25% run speed; out of combat in Desert terrain, adds another 25% and invisibility.
+2 weapon damage; on use +55 Attack Power, doubled in Volcanic areas.
Self-stuns while healing 1,480 health; Forest / Grassland also grants +10 Stamina for 10 minutes.
Summons a Parachute-Priest that assists in healing allies; +20 Shadow Resistance.
+10 Stamina; +4 all resistances, with +8 more in Forest / Grassland.
+7 Stamina; +3 all resistances, with +5 more in Forest / Grassland.
+6 Spirit; horrifies and silences nearby Swine targets for 5 seconds.
Teleports to Everlook in Winterspring; technical problems may occur.
Triggers a random potion effect.
Charms an out-of-combat Furbolg for 20 sec; attacks / harmful casts against Furbolgs can proc 105 Nature damage.
+42 healing and +14 spell damage; on use grants +72 Spirit.
+18 Attack Power, +6 Fire / Shadow Resistance; fears nearby Demons.
+16 health / 5 sec; on use +3% Dodge, doubled in Strongholds / Cities.
Absorbs 280 damage and self-stuns; when the stun expires, grants +60% run speed.
+7 Stamina; +3 all resistances, with +5 more in Forest / Grassland.
+10 Stamina; +4 all resistances, with +8 more in Forest / Grassland.
Well Fed buffs decay 50% more slowly. The effect gains another 50% in Wasteland areas.
+22 Spell Power; on use +5% spell / attack critical chance until a non-periodic critical effect occurs.
Slows nearby enemies by 50% for 10 seconds. The slow increases to 80% in Desert areas.
+2 mana / 5 sec; stuns a valid Worgen target.
450 Fire damage in a 5-yard radius, plus 4 seconds of damage-breakable control.
450–750 Fire damage to nearby enemies; also deals 375–625 damage to you.
132–218 Fire damage in a 3-yard radius, plus 3 seconds of damage-breakable control.
300–500 Fire damage in a 3-yard radius, plus 3 seconds of damage-breakable control.
Creates a Compact Harvest Reaper that fights for you.
Attempts to resurrect a dead player. Cannot be used in combat.
Removes Polymorph from a friendly target; restores 500–832 health and 228–380 mana.
Use: Target is cured of poisons up to level 25. (1 Min Cooldown)
Use: Heals 114 damage over 6 sec.
Use: Heals 1104 damage over 8 sec.
Use: Heals 2000 damage over 8 sec.
Use: Heals 640 damage over 8 sec.
Use: Heals 301 damage over 7 sec.
Use: Heals 66 damage over 6 sec.
Use: Heals 800 damage over 8 sec.
Use: Target is cured of poisons up to level 65. (1 Min Cooldown)
Use: Heals 1360 damage over 8 sec.
Use: Heals 400 damage over 8 sec.
Use: Target is cured of poisons up to level 35. (1 Min Cooldown)
Use: Heals 161 damage over 7 sec.
Use: Imbiber is cured of up to four poisons up to level 60. (3 Sec Cooldown)
Use: Heals 3400 damage over 8 sec.
Use: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 70% for 12 sec. (Proc chance: 30%)
Use: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 150 charges. (Proc chance: 20%)
Use: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 sec. Stacks up to 5 times on a single target. 160 charges. (Proc chance: 30%)
Use: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 180 charges. (Proc chance: 30%)
Use: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 76 to 100 Nature damage. 175 charges. (Proc chance: 20%)
Use: Increases Rage by 20 to 40. (2 Min Cooldown)
Use: Increases run speed by 50% for 15 sec. (2 Min Cooldown)
Use: Allows the Imbiber to breathe water for 30 min. (3 Sec Cooldown)
Use: Increases swim speed by 100% for 20 sec. (2 Min Cooldown)
Use: Makes you immune to Stun and Movement Impairing effects for the next 30 sec. Does not remove effects already on the imbiber. (2 Min Cooldown)
Use: Gives the imbiber lesser invisibility for 15 sec. (10 Min Cooldown)
Use: Increases Rage by 30 to 60. (2 Min Cooldown)
Use: Removes 1 magic, curse, poison or disease effect on you every 5 seconds for 30 seconds. (2 Min Cooldown)
Use: Increases armor by 1000 for 1.5 min. (2 Min Cooldown)
Use: Allows the Imbiber to breathe water for 1 hour. (3 Sec Cooldown)
Use: Gives the imbiber invisibility for 18 sec. (10 Min Cooldown)
Use: Increases Attack Power by 180 against Demons. Lasts 5 min.
Use: Imbiber is immune to physical attacks for the next 6 sec. (2 Min Cooldown)
Use: Increases armor by 2000 for 2 min. (2 Min Cooldown)
Use: Increases Rage by 45 to 75 and increases Strength by 60 for 20 sec. (2 Min Cooldown)
Use: Makes you immune to Stun and Movement Impairing effects for the next 5 sec. Also removes existing Stun and Movement Impairing effects. (2 Min Cooldown)
Use: Attempts to remove one Curse or Bane, one Disease and one Poison from the Imbiber. (2 Min Cooldown)
Use: Increases armor by 50 for 1 hour. (3 Sec Cooldown)
Use: Increases Strength by 4 for 1 hour. (3 Sec Cooldown)
Use: Regenerate 2 health every 5 sec for 1 hour. (3 Sec Cooldown)
Use: Increases Agility by 4 for 1 hour. (3 Sec Cooldown)
Use: Increases the player's maximum health by 27 for 1 hour. (3 Sec Cooldown)
Use: Increases Intellect by 6 for 1 hour. (3 Sec Cooldown)
Use: Regenerate 6 health every 5 sec for 1 hour. (3 Sec Cooldown)
Use: Increases armor by 150 for 1 hour. (3 Sec Cooldown)
Use: Increases spell fire damage by up to 10 for 30 min. (3 Sec Cooldown)
Use: Increases Agility by 8 for 1 hour. (3 Sec Cooldown)
Use: Increases Strength by 8 for 1 hour. (3 Sec Cooldown)
Use: Increases the player's maximum health by 120 for 1 hour. (3 Sec Cooldown)
Use: Regenerate 12 health every 5 sec for 1 hour. (3 Sec Cooldown)
Use: Increases Agility by 15 for 1 hour. (3 Sec Cooldown)
Use: Increases spell frost damage by up to 15 for 30 min. (3 Sec Cooldown)
Use: Increases armor by 250 for 1 hour. (3 Sec Cooldown)
Use: Increases spell damage by up to 20 for 30 min. (3 Sec Cooldown)
Use: Increases Intellect by 25 for 1 hour. (3 Sec Cooldown)
Use: Increases Agility by 25 for 1 hour. (3 Sec Cooldown)
Use: Increases Intellect and Spirit by 18 for 1 hour. (3 Sec Cooldown)
Use: Increases resistance to shadow by 10. If an enemy strikes the imbiber, the attacker has a 30% chance of being inflicted with disease that increases their damage taken by 8 for 3 min. Lasts for 30 min. (Proc chance: 30%) (3 Sec Cooldown)
Use: Increases spell Holy damage by up to 40 for 30 min. (3 Sec Cooldown)
Use: Increases spell shadow damage by up to 40 for 30 min. (3 Sec Cooldown)
Use: Regenerate 12 mana per 5 sec for 1 hour. (3 Sec Cooldown)
Use: Increases armor by 450 for 1 hour. (3 Sec Cooldown)
Use: Increases Strength and Stamina by 18 for 1 hour. (3 Sec Cooldown)
Use: Increases Agility by 25 and chance to get a critical hit by 2%. Lasts for 30 min. (3 Sec Cooldown)
Use: Increases spell damage by up to 35 for 1 hour. (3 Sec Cooldown)
Use: Increases your Strength by 25 for 1 hour. (3 Sec Cooldown)
Use: Regenerate 20 health every 5 sec for 1 hour. (3 Sec Cooldown)
Use: Inflicts 383 to 517 fire damage to targets in a 3 yard radius. (1 Min Cooldown)
Use: Inflicts 340 to 460 Fire damage in a 5 yard radius. (1 Min Cooldown)
Use: Places the Goblin Land Mine on the ground. It will explode for 450 Fire damage the next time a hostile creature passes near it. The mine has a duration of 1 min. (1 Min Cooldown)
Use: Inflicts between 438 and 562 damage to Undead in a 10 yard radius. (1 Min Cooldown)
Use: Does 50 fire damage to any enemies within a 5 yard radius around the caster every 3 seconds for 15 sec (3 Sec Cooldown)
Use: Increases your resistance to all schools of magic by 25 for 2 hrs. You can only have the effect of one flask at a time. This effect persists through death and stacks with all other resistance spells and items. (3 Sec Cooldown)
Use: Increases the player's maximum Mana by 2000 for 2 hrs. You can only have the effect of one flask at a time. This effect persists through death. (3 Sec Cooldown)
Use: You turn to stone, protecting you from all physical attacks and spells for 1 min, but during that time you cannot attack, move or cast spells. You can only have the effect of one flask at a time. (3 Sec Cooldown)
Use: Increases damage done by magical spells and effects by up to 150 for 2 hrs. You can only have the effect of one flask at a time. This effect persists through death. (3 Sec Cooldown)
Use: Increases the player's maximum health by 1200 for 2 hrs. You can only have the effect of one flask at a time. This effect persists through death. (3 Sec Cooldown)
Use: Increases Stamina by 10 for 15 min and gets you drunk to boot. Green means it's good!
Use: Increases Spirit by 25, but decreases Intelligence by 5 for 15 min. Smoooooth.
Use: Increases Stamina by 15 for 15 min and gets you drunk to boot!
Use: Increases Stamina by 10 for 15 min and gets you drunk to boot!
Use: Increases Stamina by 5 for 15 min and gets you drunk to boot!
Use: Restores 531 health over 24 sec. Must remain seated while eating. If you spend at least 10 sec eating, you will become well fed and gain 7 Spell Damage for 15 min. Additionally, experience gained from kills is increased by 5%.
Use: Restores 2065 health over 30 sec. Must remain seated while eating. If you spend at least 10 sec eating, you will become well fed and gain 1% Critical Strike chance for 15 min. Additionally, experience gained from kills is increased by 5%.
Use: Restores 2065 health over 30 sec. Must remain seated while eating. If you spend at least 10 sec eating, you will become well fed and gain 1% Critical Strike chance for 15 min. Additionally, experience gained from kills is increased by 5%.
Use: Restores 1338 health over 30 sec. Must remain seated while eating. If you spend at least 10 sec eating, you will become well fed and gain 15 Stamina for 15 min. Additionally, experience gained from kills is increased by 5%.
Use: Restores 1338 health over 30 sec. Must remain seated while eating. If you spend at least 10 sec eating, you will become well fed and gain 22 Spell Damage for 15 min. Additionally, experience gained from kills is increased by 5%.
Use: Restores 2065 health over 30 sec. Must remain seated while eating. If you spend at least 10 sec eating, you will become well fed and gain 40 Attack Power for 15 min. Additionally, experience gained from kills is increased by 5%.
Use: Restores 1338 health over 30 sec. Must remain seated while eating. If you spend at least 10 sec eating, you will become well fed and gain 15 Intellect for 15 min. Additionally, experience gained from kills is increased by 5%.
Use: Restores 1338 health over 30 sec. Must remain seated while eating. If you spend at least 10 sec eating, you will become well fed and gain 15 Agility for 15 min. Additionally, experience gained from kills is increased by 5%.
Use: Restores 1859 health over 27 sec. Must remain seated while eating. Also increases your Strength by 10 for 10 min.
Use: Restores 4240 mana over 30 sec. Must remain seated while drinking. Also increases your Spirit by 10 for 10 min.
Use: Restores 2452 health over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 25 Stamina for 15 min.
Use: Restores 2065 health over 30 sec. Must remain seated while eating. If you spend at least 10 sec eating, you will become well fed and gain 40 Attack Power for 15 min. Additionally, experience gained from kills is increased by 5%.
Use: Restores 2065 health over 30 sec. Must remain seated while eating. If you spend at least 10 sec eating, you will become well fed and gain 20 Strength for 15 min. Additionally, experience gained from kills is increased by 5%.
Use: Increases Physical damage by 1 for 30 min. (3 Sec Cooldown)
Use: Increases spell damage by up to 5 for 30 min. (3 Sec Cooldown)
Use: Restores 300 to 340 health instantly; however you also suffer 75% of that amount over time. The symptoms of this effect can manifest as either a 6 sec poison or a 12 sec disease. (2 Min Cooldown)
Use: Drink to increase your Spirit by 3. Lasts for 30 min. (3 Sec Cooldown)
Use: Drink to increase healing done by spells and effects by up to 10. Lasts 30 min. (3 Sec Cooldown)
Use: Restores 150 to 170 health instantly; however you also suffer 75% of that amount over time. The symptoms of this effect can manifest as either a 6 sec poison or a 12 sec disease. (2 Min Cooldown)
Use: Increases Attack Power by 12 for 30 sec.
Use: Drink to regenerate 3 mana every 5 sec. Lasts for 30 min. (3 Sec Cooldown)
Use: Increases Spell Healing by 13 for 30 sec.
Use: Increases Spell Damage by 7 for 30 sec.
Use: Restores 600 to 680 health instantly; however you also suffer 75% of that amount over time. The symptoms of this effect can manifest as either a 6 sec poison or a 12 sec disease. (2 Min Cooldown)
Use: Increases Attack Power by 18 for 30 sec.
Use: Increases Spell Healing by 20 for 30 sec.
Use: Increases Spell Damage by 11 for 30 sec.
Use: Restores 975 to 1105 health instantly; however you also suffer 75% of that amount over time. The symptoms of this effect can manifest as either a 6 sec poison or a 12 sec disease. (2 Min Cooldown)
Use: Drink to increase your Intellect by 6. Lasts for 30 min. (3 Sec Cooldown)
Use: Drink to increase your Spirit by 6. Lasts for 30 min. (3 Sec Cooldown)
Use: Increases Attack Power by 28 for 30 sec.
Use: Drink to increase spell damage by up to 15. Lasts for 30 min. (3 Sec Cooldown)
Use: Drink to increase healing done by spells and effects by up to 20. Lasts 30 min. (3 Sec Cooldown)
Use: Drink to regenerate 6 mana every 5 sec. Lasts for 30 min. (3 Sec Cooldown)
Use: Increases Spell Healing by 31 for 30 sec.
Use: Increases Spell Damage by 16 for 30 sec.
Use: Gain 10 doses of Venomous Blood. Whenever you suffer Bleed damage, one dose is spread to a nearby enemy within 8 yds. Lasts up to 20 sec. Venomous Blood deals 325 Nature damage per dose when it expires.
Use: Unleash a belch of dragonfire, dealing 280 Fire damage instantly in a narrow cone in front of you. Affected targets will suffer 35 additional damage every 2 sec for 8 sec.
Use: Increases Attack Power by 40 for 30 sec.
Use: Increases Spell Healing by 44 for 30 sec.
Use: Increases Spell Damage by 23 for 30 sec.
Use: Restores 1500 to 1700 health instantly; however you also suffer 75% of that amount over time. The symptoms of this effect can manifest as either a 6 sec poison or a 12 sec disease. (2 Min Cooldown)
Use: Increases Attack Power by 180 against Beasts. Lasts 5 min.
Use: Increases Spell Damage by 105 against Elementals. Lasts 5 min.
Use: Throw a fragile concoction at the target area, revealing a cloud of Caustic Smog for 12 sec. Enemies standing within the cloud suffer 31 to 35 Nature damage every 1 sec.
Use: Drink to increase healing done by spells and effects by up to 30. Lasts 30 min. (3 Sec Cooldown)
Use: Throw a fragile concoction at the target area, revealing a cloud of Disorienting Smog for 8 sec. Enemies standing within the cloud have their Hit Chance reduced by 10%. Ineffective against targets above level 10.
Use: Increases your melee attack power by 35 and size for 20 min. (1 Min Cooldown)
Use: Drink to increase your maximum health by 200. Lasts for 30 min. (3 Sec Cooldown)
Use: Drink to increase your Intellect by 10. Lasts for 30 min. (3 Sec Cooldown)
Use: Drink to increase your Spirit by 10. Lasts for 30 min. (3 Sec Cooldown)
Use: Drink to increase your Strength by 10. Lasts for 30 min. (3 Sec Cooldown)
Use: Drink to slightly increase your stealth detection. While you are not moving for 3 sec, nearby moving stealthed enemies may reveal a heat trail. Lasts for 1.5 min. (2 Min Cooldown)
Use: Increases Attack Power by 56 for 30 sec.
Use: Increases Spell Healing by 62 for 30 sec.
Use: Increases Spell Damage by 33 for 30 sec.
Use: Drink to gain 25 Agility and Intellect. Lasts for 30 min. (3 Sec Cooldown)
Use: Drink to increase your Strength and Agility by 18. Lasts for 30 min. (3 Sec Cooldown)
Use: Drink to increase your maximum health by 400. Lasts for 30 min. (3 Sec Cooldown)
Use: Drink to increase your Spirit by 18. Lasts for 30 min. (3 Sec Cooldown)
Use: Drink to increase nature spell damage by up to 40. Lasts for 30 min. (3 Sec Cooldown)
Use: Drink to increase your Spirit by 25 and chance to critically hit by 2%. Lasts for 30 min. (3 Sec Cooldown)
Use: Drink to restore 9 health and 10 mana every 5 sec. Lasts for 30 min. (3 Sec Cooldown)
Use: Drink to increase your Strength by 25 and chance to critically hit by 2%. Lasts for 30 min. (3 Sec Cooldown)
Use: Drink to increase your Intellect by 25 and chance to critically hit by 2%. Lasts for 30 min. (3 Sec Cooldown)
Use: Drink to gain 400 Maximum Health and 500 Armor. Lasts for 30 min. (3 Sec Cooldown)
Use: Drink to increase your Spirit by 25 and chance to critically hit by 2%. Lasts for 30 min. (3 Sec Cooldown)
Use: Increases your Stamina by 60. While in Mount Hyjal, Hyjal Summit, and the Barrow Deeps, you also gain 5% Hit Chance. Lasts for 2 hrs. You can only have the effect of one flask at a time. This effect persists through death. (3 Sec Cooldown)
Use: Increases your Stamina by 60. While in Mount Hyjal, Hyjal Summit, and the Barrow Deeps, you also gain 4% Critical Strike Chance. Lasts for 2 hrs. You can only have the effect of one flask at a time. This effect persists through death. (3 Sec Cooldown)
Use: Increases your Stamina by 60. While in Mount Hyjal, Hyjal Summit, and the Barrow Deeps, you also gain 5% reduced chance to be dodged or parried. Lasts for 2 hrs. You can only have the effect of one flask at a time. This effect persists through death. (3 Sec Cooldown)
Use: Increases your Stamina by 60. While in Mount Hyjal, Hyjal Summit, and the Barrow Deeps, you also gain 5% Haste. Lasts for 2 hrs. You can only have the effect of one flask at a time. This effect persists through death. (3 Sec Cooldown)
Use: Drink to increase healing done by spells and effects by up to 40. Lasts 30 min. (3 Sec Cooldown)
Use: Drink to regenerate 20 mana every 5 sec. Lasts for 30 min. (3 Sec Cooldown)
Use: Increases Attack Power by 80 for 30 sec.
Use: Increases Spell Healing by 88 for 30 sec.
Use: Increases Spell Damage by 47 for 30 sec.
Use: Restores 2625 to 2975 health instantly, however you also suffer 75% of that amount over time. The symptoms of this effect can manifest as either a 6 sec poison or a 12 sec disease. (2 Min Cooldown)
Use: Target is cured of diseases up to level 35. Not usable in combat. (1 Min Cooldown)
Use: Target is cured of bleeds up to level 45. Not usable in combat. (1 Min Cooldown)
Use: Target is cured of poisons up to level 45. (1 Min Cooldown)
Use: Target is cured of diseases up to level 65. Not usable in combat. (1 Min Cooldown)
Use: Target is cured of diseases up to level 25. Not usable in combat. (1 Min Cooldown)
Use: Target is cured of diseases up to level 45. Not usable in combat. (1 Min Cooldown)
Use: Target is cured of bleeds up to level 65. Not usable in combat. (1 Min Cooldown)
Use: Target is cured of bleeds up to level 30. Not usable in combat. (1 Min Cooldown)
Use: Summon a faithful rat familiar for 1 hour. Its presence increases your Intellect by 2.
Use: Summon a faithful frog familiar for 1 hour. Its presence increases your Intellect by 6.
Use: Summon a faithful cat familiar for 1 hour. Its presence increases your Intellect by 12.
Use: Restores 70 to 90 health. (2 Min Cooldown)
Use: Restores 140 to 180 health. (2 Min Cooldown)
Use: Restores 140 to 180 mana. (2 Min Cooldown)
Use: Restores 90 to 150 mana and 90 to 150 health. (2 Min Cooldown)
Use: Restores 280 to 360 health. (2 Min Cooldown)
Use: Restores 280 to 360 mana. (2 Min Cooldown)
Use: Restores 455 to 585 health. (2 Min Cooldown)
Use: Restores 455 to 585 mana. (2 Min Cooldown)
Use: Restores 700 to 900 mana. (2 Min Cooldown)
Use: Puts the imbiber in a dreamless sleep for 12 sec. During that time the imbiber heals 1200 health and 1200 mana. (2 Min Cooldown)
Use: Restores 700 to 900 health. (2 Min Cooldown)
Use: Restores 900 to 1500 mana. (2 Min Cooldown)
Use: Restores 1050 to 1750 health. (2 Min Cooldown)
Use: Restores 1350 to 2250 mana. (2 Min Cooldown)
Use: Restores 1440 to 1760 mana and health. (2 Min Cooldown)
Use: Puts the imbiber in a dreamless sleep for 12 sec. During that time the imbiber heals 2100 health and 2100 mana. (2 Min Cooldown)
Use: Increases Intellect by 25 when consumed. Effect lasts for 60 minutes. (1 Hour Cooldown)
Use: Increases the target's Spirit by 30 for 30 min.
Use: Heals the target of 670 damage over 15 sec. (2 Min Cooldown)
Use: A crystal shield surrounds the friendly target, doing 12 damage to anyone who hits him. Lasts 10 min. (5 Min Cooldown)
Use: Increases the target's Armor by 200 for 30 min.
Use: Decreases an enemy target's Armor by 200 for 2 min. (1 Min Cooldown)
Use: Increases Spirit by 25 when consumed. Effect lasts for 60 minutes. (1 Hour Cooldown)
Use: Increases Agility by 25 when consumed. Effect lasts for 60 minutes. (1 Hour Cooldown)
Use: Increase Frost resistance by 15 for 10 min. (1 Min Cooldown)
Use: Increases Fire resistance by 15 for 10 min. (1 Min Cooldown)
Use: Increases your chance to dodge by 5% for 10 sec. (1 Min Cooldown)
Use: Increases the target's attack speed by 3% for 20 sec. (1 Min Cooldown)
Use: Increases the target's Intellect by 30 for 30 min. (1 Min Cooldown)
Use: Increases attack power by 40 for 10 min. (1 Min Cooldown)
Use: Increases the target's Strength by 30 for 30 min. (1 Min Cooldown)
Use: Increases Stamina by 25 when consumed. Effect lasts for 60 minutes. (1 Hour Cooldown)
Use: Increases Strength by 25 when consumed. Effect lasts for 60 minutes. (1 Hour Cooldown)
Use: Increases your melee attack power by 35 and size for 20 min. (1 Min Cooldown)
Use: Increases the chance that the player will reflect hostile spells cast on them by 3% for 2 hrs. Will automatically reflect the first offensive spell cast against the user. Only one type of Zanza potion may be active at any given time. (2 Min Cooldown)
Use: Increases the player's Spirit by 50 and Stamina by 50 for 2 hrs. You can only have the effect of one Zanza potion at a time. (3 Sec Cooldown)
Use: Increases the player's run speed by 20% for 2 hrs. You can only have the effect of one Zanza potion at a time. (3 Sec Cooldown)
Use: Absorbs 300 to 500 holy damage. Lasts 2 min. (2 Min Cooldown)
Use: Increases your resistance to all schools of magic by 25 for 3 min. (2 Min Cooldown)
Use: Absorbs 675 to 1125 shadow damage. Lasts 2 min. (2 Min Cooldown)
Use: Absorbs 975 to 1625 fire damage. Lasts 2 min. (2 Min Cooldown)
Use: Absorbs 1350 to 2250 frost damage. Lasts 2 min. (2 Min Cooldown)
Use: Absorbs 1350 to 2250 nature damage. Lasts 2 min. (2 Min Cooldown)
Use: Increases your resistance to all schools of magic by 50 for 3 min. (2 Min Cooldown)
Use: Absorbs 1950 to 3250 arcane damage. Lasts 2 min. (2 Min Cooldown)
Use: Absorbs 1950 to 3250 fire damage. Lasts 2 min. (2 Min Cooldown)
Use: Absorbs 1950 to 3250 frost damage. Lasts 2 min. (2 Min Cooldown)
Use: Absorbs 1950 to 3250 nature damage. Lasts 2 min. (2 Min Cooldown)
Use: Absorbs 1950 to 3250 shadow damage. Lasts 2 min. (2 Min Cooldown)
Use: Cures the user of Brood Affliction: Bronze.
Use: Cures 1 poison effect.
Equip: Protects the wearer from being fully engulfed by Shadow Flame.
Use: Restores 900 to 1500 mana at the cost of 600 to 1000 life. (2 Min Cooldown)
Use: Restores 900 to 1500 mana at the cost of 600 to 1000 life. (2 Min Cooldown)
Use: Instantly restores 120 life. (2 Min Cooldown)
Use: Instantly restores 100 energy. (5 Min Cooldown)
Use: Instantly restores 300 life. (2 Min Cooldown)
Use: Restores 375 to 425 mana. (2 Min Cooldown)
Use: Instantly restores 600 life. (2 Min Cooldown)
Use: Instantly restores 960 life. (2 Min Cooldown)
Use: Restores 550 to 650 mana. (2 Min Cooldown)
Use: Restores 394 to 456 mana and 394 to 456 health. (2 Min Cooldown)
Use: Restores 700 to 900 health. (2 Min Cooldown)
Use: Restores 1859 health over 27 sec. Must remain seated while eating. Also increases your Stamina by 10 for 10 min.
Use: Instantly restores 1440 life. (2 Min Cooldown)
Use: Instantly restores 1320 life. (2 Min Cooldown)
Use: Instantly restores 1440 life. (2 Min Cooldown)
Use: Restores 775 to 925 mana. (2 Min Cooldown)
Use: Restores 1000 to 1200 mana. (2 Min Cooldown)
Use: Increases the target's Armor by 60 for 30 min.
Use: Increases the target's Spirit by 3 for 30 min.
Use: Increases the target's Intellect by 4 for 30 min.
Use: Increases the target's Stamina by 4 for 30 min.
Use: Increases the target's Agility by 5 for 30 min.
Use: Increases the target's Strength by 5 for 30 min.
Use: Increases the target's Armor by 120 for 30 min.
Use: Increases the target's Spirit by 7 for 30 min.
Use: Increases the target's Intellect by 8 for 30 min.
Use: Increases the target's Stamina by 8 for 30 min.
Use: Increases the target's Agility by 9 for 30 min.
Use: Increases the target's Strength by 9 for 30 min.
Use: Increases the target's Armor by 180 for 30 min.
Use: Increases the target's Spirit by 11 for 30 min.
Use: Increases the target's Intellect by 12 for 30 min.
Use: Increases the target's Stamina by 12 for 30 min.
Use: Increases the target's Agility by 13 for 30 min.
Use: Increases the target's Strength by 13 for 30 min.
Use: Increases the target's Armor by 240 for 30 min.
Use: Increases the target's Spirit by 15 for 30 min.
Use: Increases the target's Intellect by 16 for 30 min.
Use: Increases the target's Stamina by 16 for 30 min.
Use: Increases the target's Agility by 17 for 30 min.
Use: Increases the target's Strength by 17 for 30 min.
Use: Drops a target dummy on the ground that attracts nearby monsters to attack it. Lasts for 15 seconds or until killed. (2 Min Cooldown)
Use: Steals 75 to 125 life from target enemy.
Use: Unfolds into a Field Repair Bot that can repair damaged items and purchase unwanted goods. After 10 minutes its internal motor fails.
Use: Blasts open difficult locked doors.
Use: Grants immunity from all damage and spells for 10 sec. (2 Min Cooldown)
Use: Drops a target dummy on the ground that attracts nearby monsters to attack it. Lasts for 15 seconds or until killed. (2 Min Cooldown)
Use: Blasts open nearly any locked door.
Use: Renders a target unable to move for 10 sec. (1 Min Cooldown)
Use: Puts the enemy target to sleep for up to 20 sec. Any damage caused will awaken the target. Only one target can be asleep at a time. (1 Min Cooldown)
Use: Blasts open simple locked doors.
Use: Drops a target dummy on the ground that attracts nearby monsters to attack it. Lasts for 15 seconds or until killed. (2 Min Cooldown)
Use: Renders a target unable to move for 10 sec. (1 Min Cooldown)
Use: Puts the enemy target to sleep for up to 30 sec. Any damage caused will awaken the target. Only one target can be asleep at a time. (1 Min Cooldown)
Equip: Underwater Breath lasts 50% longer than normal.
Use: Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 10 sec. Generates a high amount of threat. (1 Min Cooldown)
Use: Increase sharp weapon damage by 2 for 30 minutes.
Use: Increase the damage of a blunt weapon by 2 for 30 minutes.
Use: Increase sharp weapon damage by 3 for 30 minutes.
Use: Increase the damage of a blunt weapon by 3 for 30 minutes.
Use: While applied to target weapon it increases spell damage and healing by up to 8. Lasts for 30 minutes.
Use: Increase sharp weapon damage by 4 for 30 minutes.
Use: Increase the damage of a blunt weapon by 4 for 30 minutes.
Use: While applied to target weapon it restores 5 mana to the caster every 5 seconds and increases healing done by up to 10. Lasts for 30 minutes.
Use: When applied to a melee weapon it gives a 15% chance of casting Shadowbolt III at the opponent when it hits. Lasts 30 minutes.
Use: Increase sharp weapon damage by 6 for 30 minutes.
Use: Increase the damage of a blunt weapon by 6 for 30 minutes.
Use: When applied to a melee weapon it gives a 10% chance of casting Frostbolt at the opponent when it hits. Lasts 30 minutes.
Use: While applied to target weapon it increases spell damage and healing by up to 16. Lasts for 30 minutes.
Use: Increase sharp weapon damage by 8 for 30 minutes.
Use: Increase the damage of a blunt weapon by 8 for 30 minutes.
Use: While applied to target weapon it restores 10 mana to the caster every 5 seconds and increases healing by up to 20. Lasts for 30 minutes.
Use: While applied to target weapon it increases spell damage and healing by up to 24. Lasts for 30 minutes.
Use: While applied to target weapon it restores 15 mana to the caster every 5 seconds and increases the effect of healing spells by up to 30. Lasts for 30 minutes.
Use: While applied to target weapon it increases spell damage and healing by up to 36 and increases Spell Critical chance by 1%. Lasts for 30 minutes.
Use: While applied to target weapon it increases spell damage against undead by up to 60. Lasts for 1 hour.
Use: While applied to target weapon it increases attack power against undead by 100. Lasts for 1 hour.
Use: Increase critical chance on a melee weapon by 2% for 30 minutes.